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Deal It At Home

Free printable craps dealer cheat sheets

Running your own table is half the fun of a home game. These one-page cards show a dealer exactly what to do on every roll: take the losers, pay the winners, then move the bets that change spots. Print them, tape them to the rail, and deal like you do it for a living.

Wondering how to play craps at home with friends? The first step is knowing how to run the table, and these cards cover it.

Start here

Level 1

Craps@Home Deal It At Home Level 1 dealer cheat sheet showing take, pay and move for point off and point on rolls

A good starting point that covers how most people play: Pass Line, Come, odds, Place, Buy, Field and the hard-ways.

Download Level 1 (PDF)
When you're comfortable

Level 2

Craps@Home Deal It At Home Level 2 dealer cheat sheet adding Don't bets and one-roll proposition bets

Builds on Level 1 by adding Don't bets and one-roll prop bets, with a full pay-off table and example amounts.

Download Level 2 (PDF)

How a dealer works every roll

1 · TakeCollect every bet that lost on the roll, before touching anything else.
2 · PayPay the winners from the bank. Pay-offs depend on the bet, so keep the pay-off table close.
3 · MoveMove the money that changes position, like Come bets going to their number, and keep the puck where everyone can see it.
Once you're comfortable dealing, or if you're already a pro, take your home game to another level with Craps@Home. Call the rolls by voice, track every shooter, and keep a running leaderboard. Launch the app.

Read it online

Prefer a web version or reading on a phone? Each level is below. Blue type marks center-table (proposition) bets.

Level 1 · The essentials

Point OFF Come-out roll · puck OFF

Roll1 · Take2 · Pay3 · Move
7NATURALCome bets on numbers (return their odds). Field.Pass Line 1:1.Nothing moves. The Pass Line bet stays up. Place bets stay up (OFF on come-out). No Come bets on the come-out. Puck: stays OFF.
11YONothing to take.Pass Line 1:1. Field 1:1.Nothing moves. The Pass Line bet stays up. Puck: stays OFF.
2 · 3 · 12CRAPSPass Line.Field 1:1 on 3, 2:1 on 2 and 12.Nothing moves. Players put down a new Pass Line bet. Puck: stays OFF.
4 5 6 8 9 10POINT NUMBERField if 5, 6 or 8.Field 1:1 if 4, 9 or 10.Odds go behind the Pass Line bet. Place and Buy bets now WORK. Puck: moves to the number, ON.

Point ON Puck ON the point

Roll1 · Take2 · Pay3 · Move
PointMADEField if 5, 6 or 8.Pass Line 1:1 + odds at true odds. Place, Buy and Come bets on that number. Hard-way if rolled hard. Field 1:1 if 4, 9, 10.Pass Line bet stays up for the new come-out. Come box bets move onto the point number. Come bets on other numbers stay up. Puck: OFF.
7SEVEN-OUTPass Line + odds, Come bets + odds, Place, Buy, Field, Hard-ways.Come box 1:1.Table clears: winners are paid, everything else is taken. Players put down new Pass Line bets. Dice go to the next shooter. Puck: OFF.
Box #NOT THE POINTHard-way rolled easy. Field if 5, 6 or 8.Place bets on it. Buy bets. Come bets on it (1:1 + odds). Hard-way if rolled hard. Field 1:1 if 4, 9, 10.Come box bets move onto the number rolled. Odds sit on top of the Come bet. Puck: stays ON.
2 3 12 11CRAPS · YOCome box on 2, 3, 12.Come box on 11 1:1. Field 1:1 on 3 and 11, 2:1 on 2 and 12.Nothing moves. Puck: stays ON.

Pay-off table

BetPaysExample
Pass / Come1:1$10 bet pays $10
Odds on 4 or 102:1$10 pays $20
Odds on 5 or 93:2$10 pays $15
Odds on 6 or 86:5$10 pays $12
Field (3,4,9,10,11)1:1$5 pays $5
Field (2, 12)2:1$5 pays $10
Place 4 or 109:5$5 pays $9
Place 5 or 97:5$5 pays $7
Place 6 or 87:6$6 pays $7
Buy 4 or 102:1, less vig$20 pays $40, less $1
Hard 6 or 89:1$1 pays $9
Hard 4 or 107:1$1 pays $7
Level 2 · Don't bets and prop bets

Point OFF Come-out roll · puck OFF

Roll1 · Take2 · Pay3 · Move
7NATURALDon't Pass. Come bets on numbers (return their odds). One-roll bets that lose: Any Craps, Eleven, 2, 3, 12.Pass Line 1:1. All Don't Come bets on numbers 1:1 (plus lay odds). Any Seven 4:1.Nothing moves. The Pass Line bet stays up. Place bets stay up (OFF on come-out). No Come or Don't Come bets on the come-out. Puck: stays OFF.
11YODon't Pass. One-roll bets that lose: Any Seven, Any Craps, 2, 3, 12.Pass Line 1:1. Field 1:1. Eleven 15:1.Nothing moves. The Pass Line bet stays up. Puck: stays OFF.
2 · 3CRAPSPass Line. One-roll bets that lose: Any Seven, Eleven, 12 (also the 3 if a 2 rolled, the 2 if a 3 rolled).Don't Pass 1:1. Field 1:1 on 3, 2:1 on 2. Any Craps 7:1. Ace-Deuce (3) 15:1 or Aces (2) 30:1.Nothing moves. Don't Pass stays up; players put down a new Pass Line bet. Puck: stays OFF.
12BOXCARSPass Line. One-roll bets that lose: Any Seven, Eleven, 2, 3.Field 2:1 (3:1 if house rule). Any Craps 7:1. Boxcars (12) 30:1. Don't Pass: push (bar 12), no pay, no take.Nothing moves. Don't Pass stays up; players put down a new Pass Line bet. Puck: stays OFF.
4 5 6 8 9 10POINT NUMBERField if 5, 6 or 8. One-roll bets that lose.Field 1:1 if 4, 9 or 10.Odds go behind the Pass Line bet, lay odds behind the Don't Pass. Place, Buy and Lay bets now WORK. Puck: moves to the number, ON.

Point ON Puck ON the point

Roll1 · Take2 · Pay3 · Move
PointMADEDon't Pass and lay odds. Don't Come on that number. Field if 5, 6 or 8.Pass Line 1:1 + odds at true odds. Place, Buy and Come bets on that number. Hard-way if rolled hard. Field 1:1 if 4, 9, 10.Pass Line bet stays up for the new come-out. Come box bets move onto the point number, Don't Come box bets move behind it. Puck: OFF.
7SEVEN-OUTPass Line + odds, Come bets + odds, Don't Come in the box, Place, Buy, Field, Hard-ways, one-roll bets.Don't Pass 1:1. Don't Come on numbers 1:1. Lay bets (true odds, less vig). Come box 1:1. Any Seven 4:1.Table clears: winners are paid, everything else is taken. Players put down new Pass Line and Don't Pass bets. Dice go to the next shooter. Puck: OFF.
Box #NOT THE POINTDon't Come and Lay bets on it. Hard-way rolled easy. Field if 5, 6 or 8.Place bets on it. Buy bets. Come bets on it (1:1 + odds). Hard-way if rolled hard. Field 1:1 if 4, 9, 10.Come box bets move onto the number rolled; Don't Come box bets move behind it. Odds sit on top of a Come bet, behind a Don't Come. Puck: stays ON.
2 3 11 12ONE-ROLLSCome box on 2, 3, 12. One-roll bets that lose.Come box on 11 1:1. Don't Come on 2, 3 1:1 (12 pushes). Field 1:1 (2 and 12 pay 2:1). Eleven 15:1, Aces (2) 30:1, Ace-Deuce (3) 15:1, Boxcars (12) 30:1 (number rolled).Nothing moves. Puck: stays ON.

Pay-off table

BetPaysExample
Pass / Come1:1$10 bet pays $10
Don't Pass / Don't Come1:1$10 pays $10 (12 pushes)
Odds on 4 or 102:1$10 pays $20
Odds on 5 or 93:2$10 pays $15
Odds on 6 or 86:5$10 pays $12
Lay vs 4 or 101:2$40 pays $20, less $1 vig
Lay vs 5 or 92:3$30 pays $20, less $1 vig
Lay vs 6 or 85:6$30 pays $25, less $1.25
Field (3,4,9,10,11)1:1$5 pays $5
Field (2, 12)2:1$5 pays $10
Place 4 or 109:5$5 pays $9
Place 5 or 97:5$5 pays $7
Place 6 or 87:6$6 pays $7
Buy 4 or 102:1, less vig$20 pays $40, less $1
Hard 6 or 89:1$1 pays $9
Hard 4 or 107:1$1 pays $7
2 or 1230:1$1 pays $30
3 or 1115:1$1 pays $15
Any Seven4:1$1 pays $4
Any Craps7:1$1 pays $7